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Contents & Media Research Division

Smart media services that adjust to the user’s mood, augmented reality where virtuality meets reality, 3D holography that realize dreams into reality, vehicles that drive themselves. All of these are pieces of ideal world that we dream of as well as the aim of the Contents & Media R&D Division. The division is developing next-generation core communication technology including short-distance wireless communication, wireless power transfer, VR/AR, and digital holography, and focusing research on next-generation ICT services such as smart home, next-generation broadcasting, digital contents, smart media, and virtual training system, etc. We will continue our efforts in improving the quality of people’s lives by providing services that transcend time and space.

Lee, Kyungtaek, Vice President of Contents & Media Research Division

XR Convergence Platform Research Center

  • Industrial education and virtual training software & system
  • Virtual reality device and software & system
  • Augmented reality device and software & system
  • Five senses & emotion devices, system and services
  • Hyper-reality interaction technology
  • 5G based cloud VR/AR services
  • Knowledge based VR/AR application services

Smart Network Research Center

  • Low power short-range wireless communication
    (B-CDMA, SWIPT, Batteryless communication)
  • Universal (land/sea/underwater/space) data communications
  • Intelligent real-time wired and wireless networking technology
  • Wireless power transfer
    (EV wireless charging, RF wireless charging)
  • Energy harvesting
  • Intelligent NPU(Neural Processing Unit) and high-speed interface PHY technology
  • Digitaltransformation technology for oceans and fisheries

Contents Convergence Research Center

  • Virtual Convergence Technology
    (Applied to Industries such as Manufacturing, Mobility, Robotics, Defense, Culture, etc.)
  • Generative AI-based Content Creation Technology
  • Hyper-realistic/Intelligent XR Content Technology
  • Hyper-sensory Digital Human Technology
  • User-centric Interaction Technology
  • Metaverse Service Technology
  • Content Copyright Protection/Management Technology
  • Blockchain Application Technology

Hologram Research Center

  • Deep-learning based real-time hologram streaming on 5G network
  • HOE design tool and digital HOE printing technology
  • Copyright technology for smart glass (MR/XR)
  • S/W for low vision and visually impaired
  • In-Camera VFX-Based Realistic 3D Representation Technology
  • Holography-based XR display technology
  • Photo-realistic metaverse character & motion AI generation technology
  • AI-based digital asset creation technology
  • Speech-based character animation creation technology
  • Object recognition technology for VFX
  • Mobility Holographic HUD
  • 4D Volumetric Content
  • XR Contents Streaming Technology